About me
Somewhere along the way, static mocks stopped being my deliverable. My work looks closer to UX engineering now: I design in code, keep experiments in repositories, and ship changes to production alongside engineers, because that is where the final quality of a product is actually decided.
This site is a working example of that practice. It is designed and built in collaboration with coding agents, and the record is public: the decision log tracks the choices as they happened, the labs hold explorations that never shipped, and the notes carry what I am learning along the way.
Before focusing on AI infrastructure and developer experience, I spent years building AR products and ML-driven creative tools: authoring systems, effects pipelines, on-device ML prototypes, virtual relighting, and background replacement. That mix still shapes how I think: systems need structure, but they also need texture, motion, and craft.
